![]() This took far longer than needed since the animation plays out every single time. ![]() With no knowledge of what ingredients could be used for it seemed I'd be handicapping myself by not pulling up, chopping and mining everything I could. The only difference between having a second enemy offering massive exp and having one enemy with more health which always gives that exp is having two enemies serves as a newbie trap. Why is this? There is no strategy to it as the sleeping enemy never does anything but serve as an additional health pool for the main one. It was only after a lucky crit that I found out killing the dormant enemy first will gift the player nearly 10x the exp. Instead I was treated to a series of game over try again screens and since combat was tough it seemed a good idea to always prioritise the enemy attacking instead of the enemy laying dormant. For example the first time round I took the downgrade to weaken Sienna's endurance figuring it's a porn game so I wouldn't want to miss any scenes. A room full of potential upgrades and downgrades which expect the player to make tough decisions when they have no idea how any of the mechanics they're altering will work yet. As soon as the game starts the first problem shows up. ![]() I downloaded tFtSatA yesterday and while all the mechanics looked promising I can't enjoy the game in its current state. ![]()
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